But it doesn’t detract from the core gameplay. There’s some warts like the weak story, some generic 2D art, etc. Honestly this isn't what I was expecting. ![]() I appreciated that the combat was turn based, yet fast, and that there was no real time system where you constantly felt pressured as things attacked you There's no pause, you can keep exploring as they talk which is genius. But I appreciated the cheesy banter between your characters as you explored the dungeons all the same. Story's weak and character/enemy names are a mouthful. Character development's well thought out and there's a ton of combinations to explore. ![]() ![]() Zen's done a great job of making the game extremely controller friendly. The game has adjustable difficulty options and is far more accessible which, at least in my eyes, also makes it way more fun.
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